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Descent

"In a moment of utter despair, a young girl find herself enticed by a mystical entity, luring her deeper and deeper into the wilderness. Survive the challenges ahead by utilizing your ability to jump, climb and dash in order to see the story unfold."

About

  • Project Length - 8 Weeks (Half-time)

  • Level Editor - Tiled

  • 2D Platformer

  • Reference Game - Celeste

  • Co Level Designer: Alexander Thambert

My Work

  • Level Design

  • Game Design

  • Outsourcing Music

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